Computer Graphics
Glossary
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Graphics Now
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Graphics Glossary
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- absolute input device
- A device which reports its position relative to a fixed
point.
- affine transform
- A transformation which preserves parallelism of lines.
- ambient light
- Light from a diffuse, non-directional source.
- ambient-reflection coefficient
- A material property, the ratio of reflected light intensity to
ambient light.
- antialiasing
- The smoothing of an image, adjusting pixel positions or setting
pixel intensities so that there is a more gradual transition
between adjacent pixels.
- arc
- A section of a circle.
- area sampling
- The adjustment of pixel intensity based on intersection of
graphic elements with a filter function.
- B-spline
- Splines consisting of curve segments whose polynomial
coefficients depend on a few control points.
- Bezier curve
- A cubic polynomial curve defined by the end points and two
control points which indirectly determine the tangent vectors at
the end points.
- bilevel
- A display which shows images in only 2 colors.
- box filter
- A weighting function which is a unit cube.
- brightness
- The perceived intensity of light source.
- canvas
- An area of memory which is used as a buffer between graphics
software and graphics hardware.
- Cartesian coordinates
- A coordinate system base on two perpendicular axes, with
positive coordinates to the right of the origin and above the
origin.
- center of projection
- A point at which projectors converge.
- clipping
- The restriction of graphics display to a designated area.
- closure
- The property of a set and an operation that the result of the
operation on any member(s) of the set is a member of the set.
- colorimetry
- The measurement of color.
- cone filter
- A weighting function which has the shape of a cone, with a
round base and straight sides.
- diffuse reflection
- Non-directional reflection of a directional light source from a
material surface.
- diffuse-reflection coefficient
- A material property, the ratio of diffuse reflected light
intensity to directional light.
- dynamic range
- The ratio between maximum and minimum intensities.
- excitation purity
- The physical purity of a color.
- exclusive or mode
- A graphic write mode in which each pixel bit becomes 1 only if
the current display bit and the bit being written are
different.
- filter function
- A function which is used to adjust the intensity of a pixel
based on its distance from a geometric element.
- font
- A set of character glyphs, usually consistent in size, face,
and style.
- gamma correction
- Correction for nonlinearities of luminance to brightness.
- halftone
- A printing technique which uses dot size to control
lightness.
- Hermite curve
- A cubic polynomial curve defined by the end points and the
tangent vectors at the end points.
- hue
- The perceived dominant color.
- illumination model
- A schema relating lightness to illumination.
- ink jet printer
- An output device which sprays drops of ink onto paper in a
controlled pattern.
- lightness
- The perceived intensity of a light reflecting surface.
- line
- A one dimensional geometric figure defined by two points.
- line clipping algorithm
- An algorithm for determining which segment(s) of a line, if
any, are within a clipping area.
- luminance
- The physical intensity of light.
- matrix
- A rectangular array of numbers.
- midpoint algorithm
- A rendering algorith which chooses the closest pixel.
- monochromatic light
- Light consisting of a single wavelength.
- mouse
- A small hand-held device whose relative motion over a surface
can be measured.
- nonuniform B-spline
- A B-Spline with unevenly spaced knots.
- OR mode
- A graphic write mode in which each pixel bit becomes 1 if the
current display bit is 1 or if the bit being written is 1.
- parallel projection
- A projection based on parallel projectors.
- pixel
- The smallest element of a digital image.
- planar projection
- A projection onto a plane.
- point
- A geometric figure with location only.
- polygon mesh
- A collection of connected, polygonally bounded planar
surfaces.
- projection
- Transformation of 3D objects to a 2D representation.
- prospective projection
- A projection based on projectors which converge at a
point.
- refresh rate
- (CRT) The rate at which an image is redrawn.
- relative input device
- A device which reports only changes in position.
- replace mode
- A graphic write mode which is not affected by the previous
contents of the display.
- rigid-body transform
- A transform which does not distort an object.
- rotation
- A transformation which linearly changes the angle between the
vector to a point and one of the axes, without changing the
distance of the point from the origin.
- saturation
- The perceived purity of a color.
- scaling
- A transformation in which each coordinate is multipled by a
factor.
- scan conversion
- The translation of graphic elements to pixel
representation.
- screen coordinates
- A coordinate system based on the pixels of the PC BIOS, with
the origin being at the upper left of the screen, and pixel rows
being numbered downward.
- shade
- Artists' term for a color produced by mixing black with a
colored pigment.
- shear transform
- A transformation in which the change in one coordinate is
linearly related to another coordinate.
- specular reflection
- Directional reflection of a directional light source from a
material surface.
- specular-reflection coefficient
- A material property, the ratio of directional reflected light
intensity to directional light.
- specular-reflection exponent
- A material property, the power of the cos function in
the Phuong equation.
- tint
- Artists' term for a color produced by mixing white with a
colored pigment.
- tone
- Artists' term for a color produced by mixing black and white
with a colored pigment.
- translation
- Uniform translation of points to a new location without change
in the size or orientation of an object.
- uniform B-spline
- A B-Spline with evenly spaced knots.
- vanishing point
- A point at which the projections of parallel lines meet.
- vector
- An ordered n-tuple of real numbers.
- weighted area sampling
- The adjustment of pixel intensity based on intersection of
graphic elements with a filter function.
- weighting function
- A function which is used to adjust the intensity of a pixel
based on its distance from a geometric element.